SRO · AI GAME SOLO CIRCLE
The Untold History of Game Hardware
WHY THIS ERA? The chip scramble didn’t start yesterday.
Generative AI is starving the world of chips today. In games, the same story already played out half a century ago.
In the mid-1970s, when home video games exploded, winning wasn’t only about a fun idea. It was also about how many of the chips you needed you could actually lock down — that decided who lived or died.
Around 1975, the race was to put Pong on a single chip for mass production. The next year, the “Pong on a chip” boom outran supply and the scramble went full tilt. Makers who secured chips early took the market — that was already real history.
PlayWare lets you redo that hardware history of fighting over chips — yourself.
COMING SOONCommand-driven business simulation
PlayWare
Replay fifty years of game-hardware history with your own hands
COMING SOON
DEVELOPMENT NOTES
Still tuning the balance
PlayWare’s difficulty is tuned to my own feel for play. Balancing against “what reality might have been” is hard — polishing continues.
Browse notes →