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All ages · Command-driven business simulation

PlayWare

Replay fifty years of game-hardware history with your own hands

As president and engineer of a one-person subsidiary spun out of a major electronics firm, you design and ship game hardware from the dawn of the 1970s. Rivals that echo real history collide with alternate “what if” machines in a command-driven hardware sim.

  • Core loop: plan hardware → pick parts → launch → third parties → fiscal close
  • History-inspired rivals and alternate hardware that rewrite the timeline
  • Built in TypeScript for the browser (Steam / Electron also in view)

Buy / play

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Status: Coming soon (placeholder)

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